In Championship mode, there is further separation for muscle, truck, and sport car series, with three races for each car. These class separations seem to make no noticeable difference in course or race difficultly, other than how much the racer AI rubber bands on the final race. Gameplay is split up into three modes: Championship Series, Stunt Track, and Single Race, with each having further separation of 100, 200, and 300cc classes. It isn’t that it’s an incompetent game, rather, it’s just not a very fun one. While kart racers can be fun diversions and are often entertaining multiplayer experiences, Joy Ride Turbo is as lackluster as they come. Now, the company has ditched the motion controls and slapped a “sequel” onto Xbox Live Arcade in the form of Joy Ride Turbo. Much like those who played it, the game flailed. Last year, to usher in the new control of the Kinect, Microsoft Studios showcased a then free-to-play, micro-transaction-funded kart racer, which was eventually scrapped for a retail version called Kinect Joy Ride. But like every copy of a copy, it loses quality as each new version is thrust upon the unsuspecting game-buying populace. While Mario Kart may have broken the original mold, several hundred others xeroxed it before the concept broke. The kart racing genre is a staple of gaming that each console generation experiences.
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