![]() ![]() Carmack felt that with the recent increases in computing power that it would be possible to develop an action-based game rendered using 3D graphics. The processing power of the computers at the time had difficulty displaying a fast-paced action game in 3D due to the number of surfaces that needed to be calculated. In order to render 3D graphics a computer had to handle many more calculations in comparison to 2D based games. ![]() ![]() Earlier in the year John Carmack began experimenting with 3D computer graphics, a technology what was quite new to the industry and at the time seemed to be only used in flight simulation games such as the 1990 release of Wing Commander. The conception of the game can be traced back to November 1991 when john Romero suggested a 3D remake of the 1981 Castle Wolfenstein game. Released as a shareware title for the PC on the game is the third installment in the Wolfenstein series. Wolfenstein 3D is a first-person shooter developed by id Software and published by Apogee Software. ![]()
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